God of War: The Throwing Axe Simulator

[This review contains spoilers]

When I first started the game, I thought it was perfect. That feeling carried for the first 5 or so hours before cracks started to show. Enemies soon lost their initial feeling of variety, the word opens up, which can break the pacing of the game and the over the shoulder camera can get in the way, making you unable to readily see where attacks are coming from.

Yet that same camera provided the game with such a feeling of immersion, in someways it was worth the issues of combat, for just the feeling of intimacy that it provided to the game.

I really enjoyed the story, a man trying to atone and escape his sins. Trying to raise a son, and causing his illness, by denying the truth to him. I thought for the most part, it was very well done. Except for when ‘Boy’, also known as Atreus, starts to think he’s better than everyone else because he’s a God. I found it to be a moment of tonal whiplash that came out of nowhere, though its resolution was satisfactory. Why did he begin acting like that to begin with? It was rather out of personality.

The mythology of the world truly is what pulls you in, with Kratos interacting with these foreign Gods with a certain disdain. Mirir is truly a highlight, explaining the world around you in a truly organic way.

Kratos’ relationship with his son is also a strong aspect, he obviously loves his son, but doesn’t know how to express it. It’s touching watching him learn how to truly be a father. Also, with his wife’s death hanging over both their heads, it’s touching watching them both mourn her.

The gameplay is also fun. To me this game has good combat, but it can be repetitive. Despite that, it’s satisfying upgrading your character and son. Becoming stronger is noticeable and a welcome aspect to the game.

An easy criticism would be to say God of War is a ‘throwing axe simulator, also known as the land of invisible walls’. Yet that’s be simplifying it. Yes, a lot of the combat can just be throwing the axe, yes, the invisible walls can be immersion breaking, but these are small complaints.

The set-pieces in this game truly are breathtaking, the art direction creates a beautiful and fully realised world. I recommend this game to anyone.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s